№ 36
Treant
Treants are towering, ambulatory seedkin that are oft spotted in the Black Shroud. These treelike creatures are stirred to action by empty stomachs and will readily swallow any beast they find, even aggressive predators. Perhaps it is for this reason that people warmly refer to these lumbering giants as guardians of the forest.
Where to tame it
Primary source
Treant Sapling
- Source
- Open world
- Enemy
- Treant Sapling
- Where
- Central Shroud
- Coordinates
-
- Level
- 12
Alternate sources
Collected from Gamer Escape's bestiary data; not yet verified in game.
- Treant Sapling · North Shroud
Open world · Lv. 12 - Diseased Treant · East Shroud
Open world · Lv. 17 · FATE: Protecting the Patch - Treant · South Shroud
Open world · Lv. 36 - Dryad · North Shroud
Open world · Lv. 37 - Wulgaru · East Shroud Open world · Lv. 50 · S-rank hunt, roams.
Tempered Release: Arboreal Storm
Deals wind-aspected damage that knocks back enemies.
Orders your familiar to use Arboreal Storm, dealing wind damage with a potency of 450 to all nearby enemies.
- Additional Effect: 15-yalm knockback
- Additional Effect: Grants Lingering Vantage
- Duration: 60s
- Can only be executed while in combat and under the effect of One with Nature.
Radius 10y
Trick: Acorn Bomb
EldritchDeals earth-aspected damage that causes nightmares.
Orders your familiar to use Acorn Bomb, dealing earth damage with a potency of 500 to target and all enemies nearby it.
- Potency increases up to 1,250 as Familiar TP nears maximum.
- Minimum Familiar TP Gauge Cost: 100
- Instinctual Affinity: Eldritch
- Additional Effect: Afflicts targets with Nightmare
- Duration: 30s
- May be used alongside beastmaster instinctual skills to initiate or complete combos.
Range 25y · Radius 6y
Borrow: Seedsower
Nearby enemies deal 10% less damage and take poison for 60s.
Shared by every Seedkin familiar.
Beast details
- Classification
- Seedkin
- Auto-attack
- Earth
- Feed capacity
- 2
- Patch
- 7.56